GDC 2010 - Overview

Today I flew back from San Francisco. I'm yawning a bit as I type this, with a cranky but purring cat in my lap. She might have even missed me. Last Sunday I arrived in San Francisco for my 4th GDC (also the 4th year I've volunteered to help with the event, but I won't say anything more, as I can't/don't speak on behalf of UBM or the CA program).

My brain is a bit fried, frankly. For those who haven't been, or have only spent a day, attending the whole of GDC is a bit mixed. It's amazing and fun and exciting, but by the end, you're glad it's over because you are completely drained by the end.

This year I spent most of my time networking and attended few sessions. I'll be checking out some of the recorded ones on the vault once they're posted. I made several new friendships- we'll see how I do on maintaining those- and attended several parties and group meetups. Now that I'm located in a hub of development, I might even see some of these people more than once a year.

To be perfectly honest, I've been in a slump since discontinuing my Master's studies and being among all the bright and upcoming talents of the industry was both intimidating and bittersweet.

Personal Highlights (I'll talk about these more once my brain has recovered)-
  • Taking the giant human hamster ball on the Expo floor for a testdrive
  • Meeting several of the fine people from 1st Playable at Destructoid's party
  • Attending the 'Comedy in Games' session with Tim Schaefer, Rhianna Pratchett, and Sean Vanaman. "Where do I hide my babies!?" ~Vanaman
  • Attending R.A. Salvatore's session on worldbuilding - it was my first exposure to the man, and he earned my respect and interest in the space of an hour.
  • The Women in Games SIG meetup and 'What Color is my Hero?' sessions both continued great and ongoing dialogs on diversity in the industry.
Attending this event has also reminded me that I really need to buy that HDTV and PS3 and play more of the current generation of games.


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